Turf, Redux 2

In which things are not optimal
#gamedevelopment #marketing
Now that I have a working prototype, perhaps I should consider an audience.
Just a personal website.

Now that I have a working prototype, perhaps I should consider an audience.

In which we breathe new life into old ideas, with some friendly help.

When underemployment provides new challenges.

I've owned a copy of Arkham Horror: The Card Game for seemingly over a decade, without it ever getting to the table. It's been difficult finding both the time and the right people. Until now.

While I was working as an Academic Advisor for Epic Games, one of my pet projects was to write a guide on how to get started with version control — Perforce Helix and Git.
It was quite a project — there was a lot of research, checking over exactly how to walk through all the weird server and software steps. And getting screenshots!
Ultimately, my tenure with Epic was over before the guide was completed — the last 5% of detail, and all the formatting. Luckily, Diana Diriwaechter picked up the project and pushed it through to completion.
Check out the Epic Games Guide to Version Control, and leave a nice comment!

Another quick test of the game. This time in the city — and I managed to find the bot spawn!
So once again I need to migrate this site, as Forestry.io is closing down.
I'm trying SiteLeaf right now.

So I couldn't find an image that I could confirm was Homer Clyde Snook, which is a shame. But regardless, he was a physicist working in the field of roentgen rays, soon to be relabeled x-rays. Working for the Victor company, he made the delightfully-titled “Snook Apparatus”, an early device to create x-rays.
I mean, look at this thing:

And check this out: at the start of World War II, he registered for the draft. He was 64 at the time. What a champ.