Lucas Haley

audio

When sounds make the game.

For a group show opening in December I am creating an audio experiential game world. The idea is that there are no visuals for the game — the player needs to navigate a world using only 3d positional audio. I will attempt to create a narrative from the movement and interaction of the player in this world.

In researching my concept, I came across this article on Audio as Gameplay by Aaron Oldenburg. Good stuff.

Note: this project can be seen here.

#Audio #Game Design #Artwork

Installation • The Lodge Gallery, Portland November 2013.

Aumission is an audio soundscape , traversed using a customized Xbox controller.

Interleaving historical 8-bit audio and realistic quadraphonic sound, the participant is invited to explore the narrative in an nonvisual game.