Review: Twisty Little Passages

Twisty Little Passages: An Approach to Interactive Fiction Nick Montfort 2003, MIT Press I grew up on choose-your-own adventures and Infocom text adventures. They’re in my blood. So I’m a little predisposed to liking things that celebrate them. This is such a book. It’s a pleasantly well-written history of the medium, along the way picking ...

In class with Jeff Grubb

In class with Jeff Grubb
Last week my Worldbuilding class had the treat of a guest speaker — Jeff Grubb. He’s one of the grandmasters of tabletop roleplaying, and a prolific author. I was pretty excited that he agreed to come down to talk, as I’ve been playing his games and worlds for almost thirty years. After a pleasant lunch ...

Review: Uncertainty in Games

Uncertainty in Games Greg Costikyan The MIT Press, 2013 This is a good book. It’s short, but I also believe it could be shorter; it has some great information and is a worthwhile read. Costikyan’s basic premise is that a essential feature of games is uncertainty, and that uncertainty originates from several locations: performative, solving, ...

More Harmony Tutorials

More Harmony Tutorials
I’ve been trying to churn out some more tutorials for Toonboom Harmony, and I’ll be posting them as I go. Here is the first one — a simple one, about masking pupils to eyes.    

Games as Art

Here is an ongoing list of articles addressing the issue of whether video games could be considered as art. Playing Games with Art An interesting piece, not to define games as art, but on the position of games in art. Brian Moriarty’s Apology for Roger Ebert A very well-written explanation of how Roger Ebert’s statements ...

In class with James Ernest

In October my game design class were fortunate to get a visit from James Ernest, the eminent game designer and head honcho at Cheapass Games. I had contacted him earlier in the year, and was pleasantly surprised to find he was quite amenable to the idea of a class visit; indeed, he was experienced with ...

Studio visit with Bean Gilsdorf

I just had a lovely studio visit from Bean Gilsdorf. The process of a studio visit is fascinating — two people, who probably have never met each other, get together and talk. Things like that should happen with more frequency. And happen across disciplines. We only had half an hour to chat, so we didn’t ...

Captain Bogg & Salty: The Card Game

Captain Bogg & Salty: The Card Game
I just typed up the rules from the scrawled notes I made. I’m still working on designing the cards themselves, but that’s going to take some time. This will do for now. Captain Bogg & Salty: The Card Game Rules

Aumission, The Lodge 11/13

Aumission, The Lodge 11/13
  Aumission Installation The Lodge Gallery, Portland November 2013.   “Aumission” was an audio soundscape , traversed using a customized Xbox controller. Interleaving historical 8-bit audio and realistic quadraphonic sound, the participant is invited to explore the narrative in an nonvisual game.

Installation, PNCA MFA Installation Space

Installation, PNCA MFA Installation Space
Installation Installation and iOS/Android App Using custom augmented reality techniques, this piece sets out to explore the relationships between people, their devices, and each other. It was actually a very satisfying failure.