<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>audio &amp;mdash; Lucas Haley</title>
    <link>https://www.lucashaley.com/tag:audio</link>
    <description>Just a personal website.</description>
    <pubDate>Wed, 06 May 2026 14:03:52 +0000</pubDate>
    <image>
      <url>https://i.snap.as/ZE2GBGXr.ico</url>
      <title>audio &amp;mdash; Lucas Haley</title>
      <link>https://www.lucashaley.com/tag:audio</link>
    </image>
    <item>
      <title>Audio as Gameplay</title>
      <link>https://www.lucashaley.com/audio-as-gameplay?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[When sounds make the game.&#xA;###### #Link #Audio #Game Design&#xA;&#xA;For a group show opening in December I am creating an audio experiential game world. The idea is that there are no visuals for the game -- the player needs to navigate a world using only 3d positional audio. I will attempt to create a narrative from the movement and interaction of the player in this world.&#xA;&#xA;In researching my concept, I came across this article on Audio as Gameplay by Aaron Oldenburg. Good stuff.&#xA;&#xA;Note: this project can be seen here.]]&gt;</description>
      <content:encoded><![CDATA[<h5 id="when-sounds-make-the-game" id="when-sounds-make-the-game">When sounds make the game.</h5>

<h6 id="link-audio-game-design" id="link-audio-game-design"><a href="https://www.lucashaley.com/tag:Link" class="hashtag"><span>#</span><span class="p-category">Link</span></a> <a href="https://www.lucashaley.com/tag:Audio" class="hashtag"><span>#</span><span class="p-category">Audio</span></a> <a href="https://www.lucashaley.com/tag:Game" class="hashtag"><span>#</span><span class="p-category">Game</span></a> Design</h6>

<p>For a group show opening in December I am creating an audio experiential game world. The idea is that there are no visuals for the game — the player needs to navigate a world using only 3d positional audio. I will attempt to create a narrative from the movement and interaction of the player in this world.</p>

<p>In researching my concept, I came across this article on <a href="http://gamestudies.org/1301/articles/oldenburg_sonic_mechanics">Audio as Gameplay</a> by Aaron Oldenburg. Good stuff.</p>

<p>Note: this project can be seen <a href="/aumission-the-lodge-1113">here</a>.</p>
]]></content:encoded>
      <guid>https://www.lucashaley.com/audio-as-gameplay</guid>
      <pubDate>Wed, 20 Jun 2018 03:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Aumission, The Lodge</title>
      <link>https://www.lucashaley.com/aumission-the-lodge?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[&#xA;&#xA;Audio landscape narrative gallery installation&#xA;###### #Audio #Game Design #Artwork&#xA;&#xA;Installation • The Lodge Gallery, Portland November 2013.&#xA;&#xA;Aumission is an audio soundscape , traversed using a customized Xbox controller. &#xA;&#xA;Interleaving historical 8-bit audio and realistic quadraphonic sound, the participant is invited to explore the narrative in an nonvisual game.&#xA;&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://i.snap.as/3BpXyfL9.jpg" alt=""/></p>

<h5 id="audio-landscape-narrative-gallery-installation" id="audio-landscape-narrative-gallery-installation">Audio landscape narrative gallery installation</h5>

<h6 id="audio-game-design-artwork" id="audio-game-design-artwork"><a href="https://www.lucashaley.com/tag:Audio" class="hashtag"><span>#</span><span class="p-category">Audio</span></a> <a href="https://www.lucashaley.com/tag:Game" class="hashtag"><span>#</span><span class="p-category">Game</span></a> Design <a href="https://www.lucashaley.com/tag:Artwork" class="hashtag"><span>#</span><span class="p-category">Artwork</span></a></h6>

<p><img src="https://i.snap.as/fGmbMuyI.jpg" alt=""/></p>

<p>Installation • The Lodge Gallery, Portland November 2013.</p>

<p><em>Aumission</em> is an audio soundscape , traversed using a customized Xbox controller.</p>

<p>Interleaving historical 8-bit audio and realistic quadraphonic sound, the participant is invited to explore the narrative in an nonvisual game.</p>

<p><img src="https://i.snap.as/ZBkiYZXs.jpg" alt=""/>
<img src="https://i.snap.as/0zeP0QMo.jpg" alt=""/>
<img src="https://i.snap.as/ds6Qm27k.jpg" alt=""/></p>
]]></content:encoded>
      <guid>https://www.lucashaley.com/aumission-the-lodge</guid>
      <pubDate>Wed, 13 Nov 2013 04:00:00 +0000</pubDate>
    </item>
  </channel>
</rss>