The development of a map.
I've been thinking a lot recently about the future of stories and of games. I'm trying to reconcile the two, and it's not working. Stories are, well, stories. They recount events and people to evoke an emotional response in their listeners; they educate, illustrate, fascinate and other …ates. They are…
I've been involved with the making of records for a while now. I have three CDs I've played on. But I still have little idea how to record well —usually we had an engineer like Jeff Saltzman performing magic at the console. Recently I've been trying to record on my…
So I'm in the process of updating this website. I haven't had a new website since 2011, I figured it was time. I have also collated several blog attempts, including blogger and tumblr. I wouldn't be surprised if livejournal entries are in here somewhere. It feels like I've consolidated my…
I just wrote this line in Ruby. It makes my head swim a little. Surely there is a better way of doing this, but I don't know it.
<%= link_to comment.comment, polymorphic_path(comment.commentable_type.capitalize.constantize.find(comment.commentable_id)) %> I just wrote this line in Ruby. It makes my head swim a little. Surely there is a better way of doing this, but I don’t know it.
And another from the same production, a ghostly princess.
[gallery] And another from the same production, a ghostly princess.
[gallery] This is the Harmony network view for one of my recent contract gigs. It’s a ghostly cowboy character, and provided some interesting challenges.
Little in-class animation sample.