A class visit with one of the greats.
I just had a lovely studio visit from Bean Gilsdorf. The process of a studio visit is fascinating -- two people, who probably have never met each other, get together and talk. Things like that should happen with more frequency. And happen across disciplines. We only had half an hour…
First pass at an old idea.
When the video is taken away from video games.
An experiment in early augmented reality technology, and the implications of technology, consumerism, and access.
I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn't have much time to prepare. It went alright, considering. But it did get me thinking about the flavour of the game – how it's trying to recapture the vibe of gaming from the 1970s.
For a group show opening in December I am creating an audio experiential game world. In researching my concept, I came across this article on Audio as Gameplay by Aaron Oldenburg. Good stuff.
When dice aren't random.
I plan on writing more about this later, but I just need to post this now. Janet Cardiff and George Bures Miller kick ass.
Why did I not know about this? I would have loved to have gone. Brought to my attention through the website of Timothy J. Welsh.
Clearly, Kickstarter (and IndieGogo, and others) are on to something. It's enabled some pretty fantastic things to come to fruition, in ways totally not possible just five or ten years ago. It's fueled some fantastic developments in both digital and tabletop gaming, furthering the current "new golden age" climate. Personally,…
Check out Dyson's Dodecahedron, a blog with some very cool map content. I'm particularly inspired by his mini-dungeon maps. I'd like to see if I can do a similar thing, filling a Field Notes grid notebook in a couple weeks of lunches.