For a group show opening in December I am creating an audio experiential game world. The idea is that there are no visuals for the game – the player needs to navigate a world using only 3d positional audio. I will attempt to create a narrative from the movement and interaction of the player in this world.
In researching my concept, I came across this article on Audio as Gameplay by Aaron Oldenburg. Good stuff.
Note: this project can be seen here.