More context for asymmetry.
On the nature of sheep, dogs, and NavMeshAgents.
Revisiting old designs and old bands.
Revising a classic with the kids.
The history of text adventures.
I'm really not sure about this.
Here is an ongoing list of articles addressing the issue of whether video games could be considered as art. Playing Games with Art An interesting piece, not to define games as art, but on the position of games in art. Brian Moriarty's Apology for Roger Ebert A very well-written explanation…
I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn't have much time to prepare. It went alright, considering. But it did get me thinking about the flavour of the game – how it's trying to recapture the vibe of gaming from the 1970s.
When dice aren't random.
Game design exercises and tragic shared spaces.
The development of a map.
You know what movie I want to see made into a video game? 2001: A Space Odyssey. First level, you’re a monkey beating other monkeys with a bone. Then you’re on the moon, trying to unlock a monolith. Out of cryo, you’re dealing with spaceship gravity. Operating a probe before…