More context for asymmetry.
Category: Game Design
On the nature of sheep, dogs, and NavMeshAgents.
Revisiting old designs and old bands.
Last week my Worldbuilding class had the treat of a guest speaker -- Jeff Grubb. He's one of the grandmasters of tabletop roleplaying, and a prolific author. I was pretty excited that he agreed to come down to talk, as I've been playing his games and worlds for almost thirty…
A class visit with one of the greats.
I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn't have much time to prepare. It went alright, considering. But it did get me thinking about the flavour of the game – how it's trying to recapture the vibe of gaming from the 1970s.
I've been thinking a lot recently about the future of stories and of games. I'm trying to reconcile the two, and it's not working. Stories are, well, stories. They recount events and people to evoke an emotional response in their listeners; they educate, illustrate, fascinate and other …ates. They are…
So I just wrapped up spring quarter at the Art Institute of Portland. A week before the quarter started, I was suddenly assigned to teach “Game Design and Play”, the board game design class. I had never taught the class before, and although there were some existing syllabuses, there really…
I’ve just been assigned a new class at the last minute. Next week I have to start teaching board game design. I have zero time to prepare. Anybody out there have a must-play board game?