game dev ~ animation ~ academia

all the things.

2010 Sony Mentorship Production Team

This is a cap from gameplay from the 2010 Sony Online Entertainment Mentorship program I headed up with the Art Institute of Portland. It was a student team of artists and coders working for 11 weeks. Every now and then the SOE Art Director Tramell Isaac would drop by and…

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Planetside Redux

[vimeo 34093433 w=250 h=141] This is a cap from gameplay from the 2010 Sony Online Entertainment Mentorship program I headed up with the Art Institute of Portland. It was a student team of artists and coders working for 11 weeks. Every now and then the SOE Art Director Tramell Isaac…

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Facebook App and HTTPS

It’s my own fault, really. I’ve been beating my head against the wall trying to authenticate a Facebook app. I tried the sample code, and it didn’t seem to work. I dug in. I poked around. Nothing. Super frustrated. Why would they provide sample code and docs that didn’t work?…

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Toonboom Harmony Scripting

I’ve been helping out with preproduction for an animated special. The production company is setting up a Harmony workflow from scratch, and of course there are some pipeline issues to work out. This has lead me to look into scripting for Harmony. There isn’t much info out there, but I’m…

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Untitled

[gallery] The first pass on a character. Trying to tap into the spirit of Ed Benedict.

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In-class Animation Demo

I don’t know. This is a character I made as a demonstration while teaching the intro Flash class. I thought I would make him walk a little. For all of twenty minutes from start to rigged and animated, not bad.

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Untitled

I don’t know. This is a character I made as a demonstration while teaching the intro Flash class. I thought I would make him walk a little. For all of twenty minutes from start to rigged and animated, not bad.

Read more