game dev ~ animation ~ academia

all the things.

Harmony Write Nodes

With this recent Harmony gig, the studio is compositing in AfterEffects and wants each element rendered out separately. Setting up each scene to have each element have a write node would be a drag, so I whipped up a cheap and nasty little script to add them. It goes something…

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Harmony Write Nodes

With this recent Harmony gig, the studio is compositing in AfterEffects and wants each element rendered out separately. Setting up each scene to have each element have a write node would be a drag, so I whipped up a cheap and nasty little script to add them. It goes something…

Read more

Board Games

I’ve just been assigned a new class at the last minute. Next week I have to start teaching board game design. I have zero time to prepare. Anybody out there have a must-play board game?

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Board Games

I’ve just been assigned a new class at the last minute. Next week I have to start teaching board game design. I have zero time to prepare. Anybody out there have a must-play board game?

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Big Nerd

Related to the prior post, I’ve also just got my grubby hands on the Big Nerd Ranch iOS Programming Guide. I can’t wait to see how Hillegass and Conway convey the info. As an instructor myself, I’ve always had great respect for their ways. I still have their first Cocoa…

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Big Nerd

Related to the prior post, I’ve also just got my grubby hands on the Big Nerd Ranch iOS Programming Guide. I can’t wait to see how Hillegass and Conway convey the info. As an instructor myself, I’ve always had great respect for their ways. I still have their first Cocoa…

Read more

Sencha

As a favour to a friend, I’ve started putting together a small iOS app. I decided to go with Sencha Touch 2.0 — an HTML5/CSS3/JavaScript framework. So far, it’s pretty slick. I especially appreciate being able to package the web app as an iOS app without having to tuck into…

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Sencha

As a favour to a friend, I’ve started putting together a small iOS app. I decided to go with Sencha Touch 2.0 – an HTML5/CSS3/JavaScript framework. So far, it’s pretty slick. I especially appreciate being able to package the web app as an iOS app without having to tuck into…

Read more

2011 Game Production Team

A cap from the 2011 Art Institute of Portland Game Production Team. The students had 22 weeks to put together three levels using the UDK. All artwork and design by the students.

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Cleaver Fever

[vimeo 39118171 w=250 h=184] A cap from the 2011 Art Institute of Portland Game Production Team. The students had 22 weeks to put together three levels using the UDK. All artwork and design by the students.(Source: https://player.vimeo.com/)

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2010 Sony Mentorship Production Team

This is a cap from gameplay from the 2010 Sony Online Entertainment Mentorship program I headed up with the Art Institute of Portland. It was a student team of artists and coders working for 11 weeks. Every now and then the SOE Art Director Tramell Isaac would drop by and…

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