game dev ~ animation ~ academia

all the things.

Recording and Equalization

I've been involved with the making of records for a while now. I have three CDs I've played on. But I still have little idea how to record well —usually we had an engineer like Jeff Saltzman performing magic at the console. Recently I've been trying to record on my…

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Hell Freezes Over

So I'm in the process of updating this website. I haven't had a new website since 2011, I figured it was time. I have also collated several blog attempts, including blogger and tumblr. I wouldn't be surprised if livejournal entries are in here somewhere. It feels like I've consolidated my…

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Ruby WTF

I just wrote this line in Ruby. It makes my head swim a little. Surely there is a better way of doing this, but I don't know it.

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Ruby WTF

<%= link_to comment.comment, polymorphic_path(comment.commentable_type.capitalize.constantize.find(comment.commentable_id)) %> I just wrote this line in Ruby. It makes my head swim a little. Surely there is a better way of doing this, but I don’t know it.

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Untitled

[gallery] This is the Harmony network view for one of my recent contract gigs. It’s a ghostly cowboy character, and provided some interesting challenges.

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Untitled

[vimeo 48335976 w=250 h=141] Little in-class animation sample.(Source: https://player.vimeo.com/)

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Board Game Development

So I just wrapped up spring quarter at the Art Institute of Portland. A week before the quarter started, I was suddenly assigned to teach “Game Design and Play”, the board game design class. I had never taught the class before, and although there were some existing syllabuses, there really…

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