First pass at an old idea.
When the video is taken away from video games.
An experiment in early augmented reality technology, and the implications of technology, consumerism, and access.
I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn't have much time to prepare. It went alright, considering. But it did get me thinking about the flavour of the game – how it's trying to recapture the vibe of gaming from the 1970s.
For a group show opening in December I am creating an audio experiential game world. In researching my concept, I came across this article on Audio as Gameplay by Aaron Oldenburg. Good stuff.
When dice aren't random.
I plan on writing more about this later, but I just need to post this now. Janet Cardiff and George Bures Miller kick ass.
Why did I not know about this? I would have loved to have gone. Brought to my attention through the website of Timothy J. Welsh.
Clearly, Kickstarter (and IndieGogo, and others) are on to something. It's enabled some pretty fantastic things to come to fruition, in ways totally not possible just five or ten years ago. It's fueled some fantastic developments in both digital and tabletop gaming, furthering the current "new golden age" climate. Personally,…
Check out Dyson's Dodecahedron, a blog with some very cool map content. I'm particularly inspired by his mini-dungeon maps. I'd like to see if I can do a similar thing, filling a Field Notes grid notebook in a couple weeks of lunches.
Robert Smithson, most notable for the "Spiral Jetty", was also a prolific essayist on contemporary art – "Entropy and the New Monuments" (1966) being one of the most well-known. In it he criticizes a wide swath of sculptors and artists of the time – Donald Judd, Robert Morris, Sol LeWitt,…
So for the Contemporary Criticism class in my MFA program at PNCA, I had to write a review of a show from the TBA13 festival. I couldn't go to a lot of the late-night shows, some of which I'm really bummed to have missed. For my review I chose a…