game dev ~ animation ~ academia

all the things.

In class with Jeff Grubb

Last week my Worldbuilding class had the treat of a guest speaker -- Jeff Grubb. He's one of the grandmasters of tabletop roleplaying, and a prolific author. I was pretty excited that he agreed to come down to talk, as I've been playing his games and worlds for almost thirty…

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Review: Uncertainty in Games

Uncertainty in GamesGreg CostikyanThe MIT Press, 2013This is a good book. It's short, but I also believe it could be shorter; it has some great information and is a worthwhile read. Costikyan's basic premise is that a essential feature of games is uncertainty, and that uncertainty originates from several locations:…

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More Harmony Tutorials

I've been trying to churn out some more tutorials for Toonboom Harmony, and I'll be posting them as I go. Here is the first one -- a simple one, about masking pupils to eyes.

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Games as Art

Here is an ongoing list of articles addressing the issue of whether video games could be considered as art. Playing Games with Art An interesting piece, not to define games as art, but on the position of games in art. Brian Moriarty's Apology for Roger Ebert A very well-written explanation…

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In class with James Ernest

In October my game design class were fortunate to get a visit from James Ernest, the eminent game designer and head honcho at Cheapass Games. I had contacted him earlier in the year, and was pleasantly surprised to find he was quite amenable to the idea of a class visit;…

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Studio visit with Bean Gilsdorf

I just had a lovely studio visit from Bean Gilsdorf. The process of a studio visit is fascinating -- two people, who probably have never met each other, get together and talk. Things like that should happen with more frequency. And happen across disciplines. We only had half an hour…

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