Born in a couldron of fire.

by Lucas
refreshed

Finishing Grad School

It's been a while since my last post. Things certainly have been busy. As of Sunday, I am a graduate from the PNCA Master…

A Magic System Proposal

I've just finished reading the Kobold Guide to Magic, and it's very good. I've been inspired to try my hand at developing a system…

Southlands

Several years ago I made a map of Siwal for Kobold Press. As of a couple weeks ago, their new book Southlands was very,…

5035586666, Heavy/Light, Disjecta July

My MFA first year group show, Heavy/Light, took place at the Disjecta gallery here in Portland. It's a beautiful space, a little off the…

Review: Twisty Little Passages

Twisty Little Passages: An Approach to Interactive FictionNick Montfort2003, MIT PressI grew up on choose-your-own adventures and Infocom text adventures. They're in my blood.

In class with Jeff Grubb

Last week my Worldbuilding class had the treat of a guest speaker -- Jeff Grubb. He's one of the grandmasters of tabletop roleplaying, and…

Human Interface Guidelines

Human Interface Guidelines is a quick project, made with traditional materials hooked up with Arduino-based hardware. It was made in response to the institutional…

Review: Uncertainty in Games

Uncertainty in GamesGreg CostikyanThe MIT Press, 2013This is a good book. It's short, but I also believe it could be shorter; it has some…

More Harmony Tutorials

I've been trying to churn out some more tutorials for Toonboom Harmony, and I'll be posting them as I go. Here is the first…

Games as Art

Here is an ongoing list of articles addressing the issue of whether video games could be considered as art. Playing Games with Art An…

In class with James Ernest

In October my game design class were fortunate to get a visit from James Ernest, the eminent game designer and head honcho at Cheapass…

Studio visit with Bean Gilsdorf

I just had a lovely studio visit from Bean Gilsdorf. The process of a studio visit is fascinating -- two people, who probably have…

Captain Bogg & Salty: The Card Game

I just typed up the rules from the scrawled notes I made. I'm still working on designing the cards themselves, but that's going to…

Aumission, The Lodge 11/13

Installation The Lodge Gallery, Portland November 2013. "Aumission" was an audio soundscape , traversed using a customized Xbox controller. Interleaving historical 8-bit audio…

Installation, PNCA MFA Installation Space

InstallationInstallation and iOS/Android App Using custom augmented reality techniques, this piece sets out to explore the relationships between people, their devices, and each other.

On Old-School Gaming

I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn't have much time to prepare. It went alright,…

Audio as Gameplay

For a group show opening in December I am creating an audio experiential game world. In researching my concept, I came across this article…