bundle update –force


So I’m currently running a course for third-year students about how to develop a portfolio. I’m taking a broad, holistic approach to the term “portfolio”, going beyond a visual sample of their still work and a show reel. I’m encouraging (forcing) them to consider their overall media presence — including their contributions to the greater social […]

March 30, 2017

More Harmony Tutorials


I’ve been trying to churn out some more tutorials for Toonboom Harmony, and I’ll be posting them as I go. Here is the first one — a simple one, about masking pupils to eyes.    

May 21, 2014

In class with James Ernest

Games, Uncategorized

In October my game design class were fortunate to get a visit from James Ernest, the eminent game designer and head honcho at Cheapass Games. I had contacted him earlier in the year, and was pleasantly surprised to find he was quite amenable to the idea of a class visit; indeed, he was experienced with […]

February 14, 2014

Voice Acting


In my work with both game development and contract animation, I often find myself in a position where I have to argue for paying for voice acting. For some reason, clients seem to feel that voice acting is something anyone can do (“can’t you just do it?”), or that it’s an easy skill (and therefore […]

July 8, 2013

Recording and Equalization


I’ve been involved with the making of records for a while now. I have three CDs I’ve played on. But I still have little idea how to record well —usually we had an engineer like Jeff Saltzman performing magic at the console. Recently I’ve been trying to record on my own, and failing. One thing […]

November 28, 2012

Hell Freezes Over


So I’m in the process of updating this website. I haven’t had a new website since 2011, I figured it was time. I have also collated several blog attempts, including blogger and tumblr. I wouldn’t be surprised if livejournal entries are in here somewhere. It feels like I’ve consolidated my loans. Anyways, I’m still going. […]

November 25, 2012

Ruby WTF


<%= link_to comment.comment, polymorphic_path(comment.commentable_type.capitalize.constantize.find(comment.commentable_id)) %> I just wrote this line in Ruby. It makes my head swim a little. Surely there is a better way of doing this, but I don’t know it.

September 30, 2012