Creating histories for fantasy cartography
I’ve just finished reading the Kobold Guide to Magic, and it’s very good. I’ve been inspired to try my hand at developing a system of magic for tabletop games. A system of magic has different components, and for the purposes of this exploration I’m going to approach development from the standpoints of mechanics and aesthetics. […]
Last week my Worldbuilding class had the treat of a guest speaker — Jeff Grubb. He’s one of the grandmasters of tabletop roleplaying, and a prolific author. I was pretty excited that he agreed to come down to talk, as I’ve been playing his games and worlds for almost thirty years. After a pleasant lunch […]
I recently played a game of Dungeon Crawl Classics RPG. I was the DM, and didn’t have much time to prepare. It went alright, considering. But it did get me thinking about the flavour of the game – how it’s trying to recapture the vibe of gaming from the 1970s. Which led me to this […]
Check out Dyson’s Dodecahedron, a blog with some very cool map content. I’m particularly inspired by his mini-dungeon maps. I’d like to see if I can do a similar thing, filling a Field Notes grid notebook in a couple weeks of lunches.
And another map for Kobold Enterprises!
Another old map for Kobold Enterprises. From around 2011.
So I was involved with the creation of the Midgard fantasy setting from Kobold Enterprises. It was really cool to be involved. I’m continuing with the project by making some maps of specific areas and locations in the world. This is the first one, a town called “Maillon”.I wanted to give a brief overview of […]