I’m an ENnie award winner.
Creating histories for fantasy cartography
It’s been a while since my last post. Things certainly have been busy. As of Sunday, I am a graduate from the PNCA Master of Fine Arts in Visual Studies program. It’s been an intense two years, studying, making, reading – all the while managing my full-time teaching job at the Art Institute of Portland, […]
This summer I was contacted to participate in a group show, called “Beyond Erotic”. The show description read: By using elements of sexuality or the erotic, artists face challenges when communicating other ideas through this lens. Likewise, the viewer is presented with the challenge of reading through layers of eroticism and sexuality to encounter concepts […]
Several years ago I made a map of Siwal for Kobold Press. As of a couple weeks ago, their new book Southlands was very, very successfully kickstarted. This book expands upon the realm surrounding Siwal, encompassing savannas, jungles, deserts, and more. I’m excited to say that I’ve been asked to contribute at least three more maps […]
My MFA first year group show, Heavy/Light, took place at the Disjecta gallery here in Portland. It’s a beautiful space, a little off the beaten path, but a great fit for us. My piece, 503558666, is a phone-based experience, mixing modern corporate culture, contemporary art criticism, and classic choose-your-own adventure games. Creating it was […]
Twisty Little Passages: An Approach to Interactive Fiction Nick Montfort 2003, MIT Press I grew up on choose-your-own adventures and Infocom text adventures. They’re in my blood. So I’m a little predisposed to liking things that celebrate them. This is such a book. It’s a pleasantly well-written history of the medium, along the way picking […]
Human Interface Guidelines is a quick project, made with traditional materials hooked up with Arduino-based hardware. It was made in response to the institutional reverence of art objects placed in conjunction with the cultural reverence of technology objects. It’s ostensibly a rather trite minimalist painting. But when the black paint is touched, the painting produced […]
I just had a lovely studio visit from Bean Gilsdorf. The process of a studio visit is fascinating — two people, who probably have never met each other, get together and talk. Things like that should happen with more frequency. And happen across disciplines. We only had half an hour to chat, so we didn’t […]
Aumission Installation The Lodge Gallery, Portland November 2013. “Aumission” was an audio soundscape , traversed using a customized Xbox controller. Interleaving historical 8-bit audio and realistic quadraphonic sound, the participant is invited to explore the narrative in an nonvisual game.