Game Production Team

My current game production team.

More Harmony Notes

Just some notes I’d like to share/remember as I delve into Harmony. I’ll be updating this list as I go. With the auto lip sync, if you’re using a Drawing you should label the phenomes with letters. If you’re using a Symbol, you should label your phenomes with numbers. I like to set Ctl+Shift+D as ...

Film to video game

You know what movie I want to see made into a video game? 2001: A Space Odyssey. First level, you’re a monkey beating other monkeys with a bone. Then you’re on the moon, trying to unlock a monolith. Out of cryo, you’re dealing with spaceship gravity. Operating a probe before HAL closes the bay door. ...

Deleting pegs in Harmony

This is just a little heads up, for anyone interested. In Harmony/Animate etc etc you can hit a little round button to make a peg and associate your current drawing layer with it. Nice. if you disassociate your drawing layer from the peg, the peg disappears from the timeline. BUT That peg still exists in ...

Oh, ToonBoom!

You have to love a company that’s on top of things. After that last little post — which, admittedly was more the shaking of a tiny fist than a real complaint — ToonBoom’s technical support got in touch with me. My hat is off to you, you crazy French Canadian geniuses. Now if only I ...

Oh, Harmony.

I’ve been struggling all morning with exposing (“sharing”) functions in ToonBoom Harmony. For some reason, the app stopped letting me share functions. Also, there is this “Deformation-Switch_Kinematic_Chain_Selection_Reference” nonsense happening in my xSheet. ToonBoom, what’s going on? Ugh.